TOMB OF MALICE (2020)
My final assignment from my Level Design class. I focused on replicating the style of dungeon design seen in the beloved Legend of Zelda series. 
The level itself focuses on utilizing 3D in a 2D space by having multiple floors interact with each other by falling through floors, climbing and descending stairs, and moving yourself and items vertically in order to solve puzzles.
This was actually the final iteration of the papermap after I had made physical maps of each individual room and spending a few nights laying them across my bedroom floor to make sure everything lined up!
UNNAMED 3D LEVEL PROTOTYPE (2020)
Also from my Level Design course. I played around with the use of linear progression through climbing up to the end of the level. Being able to showcase the depth of the level through a papermap was a great learning experience that helped me build my final Zelda level!
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